Hi there! Woke up on the 28th of December, checked my mailbox and gazed over a mail with the following subject: Congratulations, Operation KREEP has been Greenlit! I was shocked, checked the mail in a hurry, than the greenlight page of KREEP, crossing my fingers and hoping, that it is not a joke or a … Continue reading KREEP, change of plans.
Hello all! Haven't written for a long time, but I've been busy working on my "tech", mostly preparing for my upcoming project. When I started to think through what I would like to write about, I've realized, that it is going to be a rather long one, hence the "part 1" in the title, as … Continue reading Magic Item Tech, testing – part 1.
Hi everyone! Wow, almost three weeks passed since the release in a glance. A lot has happened with me and KREEP, but I wasn't really active on these weeks 😦 ... I think it's kind of time to talk about KREEP in past tense, though it's story is not over yet, but I'm focusing less … Continue reading KREEP, mortem.
Hello there! Me getting sick again == release delayed by three weeks :(. But I'm sort-of okay by now and the game is finished 🙂 !!! Ladies and gentlemen, I present you: Operation KREEP You can pick it up on spidi.itch.io/operation-kreep for 2.99$, or if you are kind of interested, but don't really know if it … Continue reading KREEP, still alive.
Hi everyone! Long time no see. It is, that time of the year, everyone gets sick, first my fiancée, than me, and shortly after my cat followed :(. Still had some time to work on KREEP, but had no energy to prepare and post updates lately, sry. But, HUGE update this time 🙂 ! It … Continue reading KREEP, radioactive.
Hello again! So I've been working on the menu of the game and it is close to being finalized. Not happy with all the sprites and colors, but I think I've achieved a "retro sci-fi" look which fits the game really well. Captured some footage from most of the screens in action (sorry for the … Continue reading KREEP, on old computers?!
Hi there! Small update this time. This week I've completed the final tile set for the game. Not so many new ones, but they were really missing from some of the maps to finalize the look & feel. Updated most of the maps, some new screenshots: Also gave some love to the thrusters and pipes … Continue reading KREEP, Ready, Set, Tiles!
Hello everyone! This update took a while, a little sickness and a lot of work are to blame 😐 ... I've finished implementing all the mutators planned for the final version. The most interesting ( means crazy 😀 ) ones, which required a lot of work, are the "explosive" mutators. Overall I'm satisfied with the … Continue reading KREEP, Boom! Ready or not.
Hi all! A real update this time with more content than news... As mentioned in the short description of the game in the early days, game rule mutators were planned to spice up the gameplay. I got half-way through implementing and fine-tuning them (currently nine mutators are planned for the final version), so I thought … Continue reading KREEP, mutagen.
Hello there! I took some time off from development. Both my fiancee, my dad and I had our birthday last weekend so it was loooong :). But it's finally here, I've published the greenlight page for "Operation KREEP". Fingers crossed! Please check it out and if you like what you see drop a thumbs up … Continue reading KREEP, birthday greenlight.