Hi! A small update now, but planning to do a big one by the end of the week. This is just a warm-up for the new player character graphics ;). As I have mentioned last time, we made a test play with my friends, but hastily I implemented teleporting before it :). Quantum gates in … Continue reading KREEP, quantum testing.
Hi everyone! A bigger update this time. I've been working like a maniac this week, so a lot of progress ;). Based on my task tracking, KREEP is close to passing the "half-finished" barrier... First and foremost, I've implemented breakable props and added graphics for them. From now on the tile map is multi-layered, props … Continue reading KREEP, passing 40%.
Hi again! A little update about the progress on KREEP: Since the major programming tasks got out of the way in the first phase of development, last week were and the upcoming weeks will be about content. I've been mostly working on tile assets. I've settled on the main graphical style a while ago, so … Continue reading KREEP tiles, update.
Hi there! This is my first time writing a devlog, so go easy on me :). I hope to write interesting posts about my current project and would also love the get feedback as I go along developing it! Feel free to speak your mind about the game or about the logs, especially if I'm … Continue reading KREEP, first post.
I’m Tamás Karsai, an aspiring game developer from Hungary. First time writing a blog. It is for posting my progress as I discover game-dev land! Hope to make reading about my journey just as much of a roller coaster ride as treading in my shoes. Enjoy!