KREEP, on old computers?!

Hello again!

So I’ve been working on the menu of the game and it is close to being finalized. Not happy with all the sprites and colors, but I think I’ve achieved a “retro sci-fi” look which fits the game really well. Captured some footage from most of the screens in action (sorry for the minor bugs, cut it together from multiple recordings):

Other goals, beside achieving a good style, were presenting all the relevant settings and match info whenever possible, while not being too cluttered and having a straight-forward workflow. I hope I’ve got this right?!

Took some screen shots this weekend too:

KREEP screenshot #12

KREEP screenshot #13

Okay, so we are over the “boring” part ( I guess no one gets fired up by some menu screens 😀 ), onto news. I have a kind-of release date. No exact day, but based on the work left and the free time I will have put aside for development in the upcoming month, it is safe to say, that after three more weeks ( max four 😀 ) the game will be complete. From the beginning I’ve planed to release a demo too and no change on that front. Probably within two weeks I will have it ready. Stay tuned…

KREEP, Ready, Set, Tiles!

Hi there!

Small update this time. This week I’ve completed the final tile set for the game. Not so many new ones, but they were really missing from some of the maps to finalize the look & feel. Updated most of the maps, some new screenshots:
KREEP screenshot #10
KREEP screenshot #11
Also gave some love to the thrusters and pipes of the space ship levels:
GIF from KREEP, thrusters animated tile.    GIF from KREEP, thrusters animated tile.
While I was working on this update, I made a GIF just for fun.
Behold the SPACE ROCKET DRILL:
SPACE ROCKET DRILL
Been planning to showcase the UI/menu design, but it’s not there yet. Close to being fully functional, and it is starting to look fun and fitting, but needs some time. I guess no biggie, menus are usually boring. The next update will most probably feature it though…

Bigger plans do not seem to work out too well. When I fixed the feature set mid project, shortly after deciding to try Steam Greenlight, I estimated to finish the project by the end of September. It looks like the release is going to be postponed a little. Thankfully just a small glitch, mid October seems to be more accurate now. Also Greenlight is not looking good. It seems, that a Steam release is not going to happen, still looking for votes :(. So if you like KREEP and want to see it there, please give a thumbs up!
http://steamcommunity.com/sharedfiles/filedetails/?id=502188847

KREEP, Boom! Ready or not.

Hello everyone!

This update took a while, a little sickness and a lot of work are to blame 😐 …
I’ve finished implementing all the mutators planned for the final version. The most interesting ( means crazy 😀 ) ones, which required a lot of work, are the “explosive” mutators. Overall I’m satisfied with the result. They do indeed vary the rules to a level, that in most cases it feels completely different to play. Sometimes in a fun way :), sometimes in a chaotic/hard-core way. Mission accomplished.

Made a video about the explosive stuff, since again this is a bigger addition. With the completion of the mutators, I’ve left the code/system in a state, that if I decide to later on, I can add new ones with ease. Going to do a similar refactoring on the map system, since I do not plan on shipping a map editor, but at least would like to include the possibility of adding self-made maps.

Did someone mention GIFs?! As always, captured some animations about the new graphical elements:
GIF from KREEP, the
Rocket launchers:
Get ready to swap your lasers to sweet rocket-propelled grenades.
GIF from KREEP, the
Bomber Blaster Dynaman:
As a secondary weapon players drop timed explosives.
GIF from KREEP, the

Exploding corpses:
The armor of players hold a timed explosive, activating when going out of business.

Also, it was a long time ago since I’ve added new screenshots, so here it goes:

KREEP screenshot #8

KREEP screenshot #9

With this update I got close to finishing the implementation of most of the planned features and mechanics. Based on my todo list, it looks like, some content (tiles, maps etc…) and mostly finalization and polish are left, but of course a whole lot of that. Don’t know yet what the next update will hold, since from here on many things will be touched, but nothing will stand out much. Maybe some fancy pics about the menus and user interface? A bit boring I know, but already put work into it and it is slowly becoming pretty realized.

Greenlight “progress” have slowed down after close to three weeks to an extent, that it is starting to worry me a little. Maybe I’m in for a looooong wait or simply steam is out of my reach yet. I know, that KREEP is not a typical mass-appeal game, so as a retro/niche game I was kind-of expecting this. Will see, still hoping :), fingers crossed!

If you did not vote yet and like KREEP, now is the time 😉 !
http://steamcommunity.com/sharedfiles/filedetails/?id=502188847