Hello everyone! In my last post about Operation KREEP, I mentioned that for the 1.2 update of the game I made some improvements to the input handling logic and hinted a near future deep-dive into this topic. Quite a while ago, right before releasing the Steam version, I wrote a similar post describing the input … Continue reading KREEP, missed tap.
Hi there! The last two weeks were full of bad luck (health issues, disapproval from Valve, visit at a local veterinarian all kinds of things 😦 ), and as a result my productivity approached zero. Actually it did reach it when it comes to Unified Theory my upcoming game, but thankfully I could pull myself … Continue reading KREEP, tales of low productivity.
Hello everyone. As I mentioned last time, I decided to do a small update for Operation KREEP and to change the "scenery" a little, last week I took a little more than two days off from the development of Unified Theory and made it happen. Thankfully my estimations were correct and the updated builds are … Continue reading KREEP, designing an update.
Hi there! Only a handful of tiny news this time about Magic Item Tech. Domain Now my game development blog and contact information can be reached at: https://magicitemtech.com I've reserved this domain long ago, but forgot about it a little. Now it's set up to forward to my blog and feels a tad bit more … Continue reading Magic Item Tech, news.
Hi everyone, long time no see! It's been a while since my last post (more than two months), and back than I sort of hinted that in a week or two I'll be ready to present the next game I'm working on 😀 ... Here is what happened: I've been working on the prototype of … Continue reading Magic Item Tech, Unified Theory.
Haven't written in a while about what is up with Operation KREEP or my next game, not even game-tech related posts, and I think it needs a little explanation ( at least me, myself, are in desperate need of some honesty towards myself 😦 ). After I finish my rambling about "life and stuff", there … Continue reading Magic Item Tech, honesty and shame…
Hi all! It is time for some software testing framework talk again 🙂 ! As you know, I'm a big quality/testing advocate (especially when it comes to software!!!), and I've been working for a while now, in my "lab", on a high-level testing and automation framework, since I've reached the limits of usefulness of unit … Continue reading Magic Item Tech, testing – part 3.
Hi everyone! Haven't been around the INTERNETZ lately, sorry for that (been busy with a lot of work and important decisions to make 😐 ). I promised a postmortem kind-a thingy after the Steam release of Operation KREEP, so here it goes! Before I jump into numbers, I'm going to describe the project a little, … Continue reading KREEP, post Steam.
Hello there! Small update but big announcement this time 🙂 ! Operation KREEP is one years old and it is available on Steam! Here it is, its Steam store page in its full glory: http://store.steampowered.com/app/446050/ Technically speaking, it is a tad bit older than one year. I wrote the first draft of the design doc … Continue reading KREEP, birthday.
Hi all! Small update (~announcement) this time. Operation KREEP 1.1 is available: Now if you buy or re-download the game on one of these store-fronts you get the latest version 😉 . I made a little teaser too this week for the update: Still working on releasing it on Steam but based on the tasks … Continue reading KREEP, 1.1.