KREEP, birthday.

Hello there!

Small update but big announcement this time 🙂 !
Operation KREEP is one years old and it is available on Steam!

Here it is, its Steam store page in its full glory:
http://store.steampowered.com/app/446050/

Technically speaking, it is a tad bit older than one year. I wrote the first draft of the design doc in 2015. May 22. and the repository + the project files were created in 2015. June 2., but it is pretty close. So it took a year of part-time work (occasionally off and no more than two days any given week) to get it from the concept in my head to the Steam store. So the release today was an appropriate birthday gift 😀 .

Thanks for all who helped me getting here. From all the praising words to the helpful comments.
Thank you!

Currently I still have a lot to take care of regarding the release but I did not forget about the punctual postmortem this project and I desperately need to write. Next time…

Best regards.

KREEP, 1.1.

Hi all!

Small update (~announcement) this time. Operation KREEP 1.1 is available:

2015_11_20_itchio

2015_11_20_IndieGameStand

Now if you buy or re-download the game on one of these store-fronts you get the latest version 😉 .

I made a little teaser too this week for the update:

Still working on releasing it on Steam but based on the tasks left, it is only a matter of days. I didn’t really wanted to set a fixed date, like next Friday or something like that, but it is safe to say, that by the end of next week it will be ready.

I will write a “mini-mortem” for this 1.1 update and the Steam release once the whole thing is behind me, since a lot can be learned from these summary goodies + compared to the development of the original game I feel like my level of discipline and the overall organization of the project was a mess 😦 , so I have to draw my conclusions and keep this lesson in my mind.

Take care!