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Month: December 2016

KREEP, missed tap.

December 12, 2016December 12, 2016 Spidi Operation KREEP Input handling, Technical

Hello everyone! In my last post about Operation KREEP, I mentioned that for the 1.2 update of the game I made some improvements to the input handling logic and hinted a near future deep-dive into this topic. Quite a while ago, right before releasing the Steam version, I wrote a similar post describing the input … Continue reading KREEP, missed tap.

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KREEP, tales of low productivity.

December 7, 2016December 14, 2016 Spidi Operation KREEP News

Hi there! The last two weeks were full of bad luck (health issues, disapproval from Valve, visit at a local veterinarian all kinds of things 😦 ), and as a result my productivity approached zero. Actually it did reach it when it comes to Unified Theory my upcoming game, but thankfully I could pull myself … Continue reading KREEP, tales of low productivity.

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