Hi there! I'm not going to go into a big yakking this time about the obvious again. Summarizing: still not advancing as planned and my online presence is still far from adequate, but the update I've been working on is "finished". Finished in the sense, that I've added all the features, fixes and fine-tunings I … Continue reading KREEP, input is king!
Hello everyone! Yep, I know it is not the first week of March 🙂 , but I think a little irony never hurts + it is helpful to make one remember, that "man proposes god disposes"! The first week of March was the planned finish (maybe even release!) date for the Steam update for Operation … Continue reading KREEP, first week of March.
Hello there! It looks like I fail to stick to my plans regarding this development blog, and sadly overall to becoming a bit more organized 😦 . Instead of listing the well known and common indie dev. distractions which bog me down too I jump onto this months "achievement": the achievement system 😛 . When … Continue reading Magic Item Tech, achievement unlocked.
Hi everyone! It's been a while since my last post. Lately I had to focus on a lot of things (KREEP, Steam, paperwork, framework development, day-job, health issues, new cat 🙂 !!!), and I wound up not being able to actually focus on any of it... Now I'm trying to catch my breath, doing the … Continue reading Magic Item Tech, testing – part 2.
Hello all! Small update regarding Operation KREEP. I've started working on the game again. As I've mentioned before, it is number one priority now. When it comes to decision making I'm usually really slooooooooow, but this week I came up with all the must have and all the won't have time for them (but still … Continue reading KREEP, full Steam ahead.