I am Overburdened, what takes so long?!

Hello everyone!

I’ve been pretty silent for a while again…

I really dislike this, because I’m usually open and post a lot about my progress, but sometimes it just slows down and I end up in a spiral of “awkwardness”, when I’m not progressing too much and I really don’t want to talk about that 😐 .

Oh well, I’m preparing for the beta, some tiny fine-tuning left before I’m ready to upload a build, but before that, I share this update with a teaser.

Menus, menus everywhere!

I completed most of the menus. Some minor stuff (few more characters) are still missing but I will finish those during June. I included myself as the inn keeper 🙂 . Interacting with the guy brings up the help screen and he also tells the “story” of the game in the teaser.

2017_05_24_menu

Your journal

I went for a journal look for the classic focus driven menus and your inventory. I think it turned out good looking and it fits the game well.

2017_05_31_menu_1

2017_05_31_menu_2

2017_05_31_menu_3

For item pickup notifications I made a fancy scroll too.

2017_05_31_menu_4

Animated box-art

While preparing the trailer and other marketing materials, I had this urge to animate something related to the game 🙂 . The in-game sprites are all static and I wanted to keep it this way, so I made an animated box-art. Some say it’s a better attention grabber on storefront pages 😉 .

boxart_animated_art_portrait

Dungeon templates

I made a bunch of new dungeon templates for the generator. Not enough for the final build, but there are already plenty and they provide good variety for a full beta play-through.

2017_06_03_screenshot_1

Progress, balance

First balancing pass over the item, monster and pickup power levels is also done. Nothing major, but you can complete the full 30 level deep dungeon now, encountering a new set of monsters and a new tile-set after every 3 or 4 levels and generally fighting stronger enemies as you progress. It is going to take days of tweaking to make it engaging though. I’m planning to devote a full entry to this topic soon.

Teaser trailer teaser

Yes, the following is just a teaser for the teaser trailer 😀 , a sneak-peek so to say. I’m working on a lengthier one which showcases gameplay features too with music, flashy texts and everything one would expect from a proper game trailer. So this is just the first 20 seconds of the real teaser, but I thought I should share it in this form and ask for some feedback/opinions about it…

Thanks for reading!
Take care.

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