No big updates this time, but I wanted to post an entry to wish everyone happy holidays, a fun-filled winter and most importantly an awesome new year 🙂
Year: 2019
I Am Overburdened, what is to come.
Been pretty much out of touch with the online world in the last few weeks. So I guess it is time to break the silence with an I Am Overburdened update and some news about the expansion 🙂 ?!
I Am Overburdened, looney tuning.
Time for one last small update before I go into full promotion mode regarding the new I Am Overburdened expansion pack 😉
I Am Overburdened, optimize prime.
A not so spectacular, but hopefully funny update for I Am Overburdened. As the title suggest version 1.2.5. is way more swift than the previous one, plus it is equipped with a nasty new trick to terrorize players 😉
I Am Overburdened, cracks showing.
This entry will be a bit more personal and full of rambling about game development in real life and how come making a tiny bug-fix update for a game takes a whole month. Stay awhile, because if you can put up with my whining, you are going to read some real advice 😉
I Am Overburdened, experience tidbits
So it came to pass, that only a tiny update gets completed within two weeks while working on another way bigger project 😀 Hopefully, the user interface enhancements in I Am Overburdened version 1.2.3. will be appreciated still.
I Am Overburdened, cosmetics
New I Am Overburdened update, new entry 😉 This time instead of launching new content or features I'm upgrading the graphics of the game a little.
I Am Overburdened, journal entry
Maybe I should start with some rambling about why I've been dormant for so long, but I want to jump right into the details of the latest I Am Overburdened update I've just released.