No big updates this time, but I wanted to post an entry to wish everyone happy holidays, a fun-filled winter and most importantly an awesome new year 🙂
Been pretty much out of touch with the online world in the last few weeks. So I guess it is time to break the silence with an I Am Overburdened update and some news about the expansion 🙂 ?!
Time for one last small update before I go into full promotion mode regarding the new I Am Overburdened expansion pack 😉
A not so spectacular, but hopefully funny update for I Am Overburdened. As the title suggest version 1.2.5. is way more swift than the previous one, plus it is equipped with a nasty new trick to terrorize players 😉
This entry will be a bit more personal and full of rambling about game development in real life and how come making a tiny bug-fix update for a game takes a whole month. Stay awhile, because if you can put up with my whining, you are going to read some real advice 😉
So it came to pass, that only a tiny update gets completed within two weeks while working on another way bigger project 😀 Hopefully, the user interface enhancements in I Am Overburdened version 1.2.3. will be appreciated still.
New I Am Overburdened update, new entry 😉 This time instead of launching new content or features I'm upgrading the graphics of the game a little.
Maybe I should start with some rambling about why I've been dormant for so long, but I want to jump right into the details of the latest I Am Overburdened update I've just released.
I've been away from my online life and making games for months. Thanks to some new opportunities it looks like the time has come for me to return to active development again 🙂 And what better way to restart my venture than putting out new updates for my games 😉
Two Magic Item Tech games have joined the "Summer Sale" on Steam and itch.io 😉