Maybe I should start with some rambling about why I've been dormant for so long, but I want to jump right into the details of the latest I Am Overburdened update I've just released.
I've been away from my online life and making games for months. Thanks to some new opportunities it looks like the time has come for me to return to active development again 🙂 And what better way to restart my venture than putting out new updates for my games 😉
Two Magic Item Tech games have joined the "Summer Sale" on Steam and itch.io 😉
Lately I had less free time to post updates about about my games, but I just released a tiny new update for I Am Overburdened and I have some news/plans to share
It's been a while since my last I Am Overburdened update and I haven't posted anything online for more than a month now. In this post I'll showcase the changes in the latest version which went live today and I'll go into what happened to me.
I Am Overburdened is now at 1.1.4. and received quite a few enhancements since the first major update.
It has been more than two months since I released I Am Overburdened and since I wrote a devlog entry, but now I'm back with an in-depth analysis how the overall production and final numbers turned out.