Where was I for a month again?! Many friends already asked this and other difficult questions about the game and my progress and "quality over quantity" was the best answer I could give.
The last day of game summer sales is closing in, so I'm promoting my indie game a little 🙂 . Operation KREEP, the best couch co-op multiplayer Alien satire, is 67% off! If you are a sucker for retro games like Bomberman (Dyna Blaster) or Battle City make sure to give it a try!
I'm preparing for the I am Overburdened beta, some tiny fine-tuning left before I'm ready to upload a build, but before that, I share this update with a teaser.
Last month was rather chaotic for me. After a lengthy Easter vacation a nasty flu forced me to spend almost a week in bed, and overall the progress on "I am overburdened" was dreadfully slow up until last week. That is why I had no energy and not much drive to write new posts or to create video log entries, but it is time to break the silence.
Tiny post with lot of pics this time. Last week I worked on the original sprites of the game and progressed steadily. Far from finished with every piece but a huge portion is done!
Short entry, a bit tutorial-ish, about the tile graphics of I am overburdened.
Haven't written for months now about Operation KREEP. It is time to revisit this old buddy bud bud of mine! Yes, as the title suggest, it is cross-platform time 😉 ...
Took most of last week off for vacation == no entries, sorry about that, but this week I'm going to make multiple videos and blog posts 🙂 ! This first one is about the box-art of the game.
This post is going to be more like a tutorial, than a journal entry. I highly recommend checking out the video version, as it is heavily audio oriented + it contains some recent game-play footage 😉 .
This entry turned out to be lengthy and pretty technical. Sorry about that, but last week was spent only on "under the hood" stuff. So the agenda is the item system which became really sophisticated, especially compared to the size of the game + the difficulty and pacing management.