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I Am Overburdened

I Am Overburdened, tiny achievement

June 7, 2018 Spidi I Am Overburdened News, Polishing, Update

Lately I had less free time to post updates about about my games, but I just released a tiny new update for I Am Overburdened and I have some news/plans to share

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I Am Overburdened, where have I been?

April 25, 2018April 25, 2018 Spidi I Am Overburdened, Magic Item Tech News, Sale, Update

It's been a while since my last I Am Overburdened update and I haven't posted anything online for more than a month now. In this post I'll showcase the changes in the latest version which went live today and I'll go into what happened to me.

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I Am Overburdened, update and special promotion.

January 29, 2018January 29, 2018 Spidi I Am Overburdened News, Sale

I Am Overburdened is now at 1.1.4. and received quite a few enhancements since the first major update.

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I Am Overburdened, recap and numbers

January 13, 2018January 13, 2018 Spidi I Am Overburdened, Magic Item Tech News, Postmortem, Video log

It has been more than two months since I released I Am Overburdened and since I wrote a devlog entry, but now I'm back with an in-depth analysis how the overall production and final numbers turned out.

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I Am Overburdened, it’s alive!

November 4, 2017 Spidi I Am Overburdened, Magic Item Tech News, Release

In the big sprint towards publishing this game I forgot to update my blog with a proper release announcement 😀 . I had to split myself in millions to actually finish the game and put it out there, but still, silly me how could I forget 😐 .

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I Am Overburdened, so close, yet so far…

October 23, 2017 Spidi I Am Overburdened Management, Marketing, News, Release

This is going to be a painful post for me, but I got to do it 😦 ... I had to postpone the release of I Am Overburdened by a little more than a week, to the 2nd of November 😦 !

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I Am Overburdened, coming soon!

October 7, 2017 Spidi I Am Overburdened, Magic Item Tech Marketing, News

This entry is a bit more like an announcement and less like a devlog entry, but here it goes: I Am Overburdened is going to be released on October 23 for PC 🙂 !!!

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I Am Overburdened, striving for balance

September 17, 2017September 17, 2017 Spidi I Am Overburdened Design, Game balance, Input handling, Polishing, Video log

My great "wisdom" about this topic: balancing a game, especially and RPG, is hard. Not simply hard, it is ULTRA hard.

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I Am Overburdened, light at the end of the tunnel

August 10, 2017August 10, 2017 Spidi I Am Overburdened Art, Design, News, Video log

Last weeks were only spent on polish and adding "extra" features, so it is only a matter of a few weeks to finally tackle this beast of a game 🙂 , I'm almost at the end of this marathon!

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I Am Overburdened, quality over quantity

July 14, 2017 Spidi I Am Overburdened Art, Audio, Design, Management, Music, Video log

Where was I for a month again?! Many friends already asked this and other difficult questions about the game and my progress and "quality over quantity" was the best answer I could give.

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