Lately I had less free time to post updates about about my games, but I just released a tiny new update for I Am Overburdened and I have some news/plans to share
It's been a while since my last I Am Overburdened update and I haven't posted anything online for more than a month now. In this post I'll showcase the changes in the latest version which went live today and I'll go into what happened to me.
I Am Overburdened is now at 1.1.4. and received quite a few enhancements since the first major update.
It has been more than two months since I released I Am Overburdened and since I wrote a devlog entry, but now I'm back with an in-depth analysis how the overall production and final numbers turned out.
In the big sprint towards publishing this game I forgot to update my blog with a proper release announcement 😀 . I had to split myself in millions to actually finish the game and put it out there, but still, silly me how could I forget 😐 .
This is going to be a painful post for me, but I got to do it 😦 ... I had to postpone the release of I Am Overburdened by a little more than a week, to the 2nd of November 😦 !
This entry is a bit more like an announcement and less like a devlog entry, but here it goes: I Am Overburdened is going to be released on October 23 for PC 🙂 !!!
My great "wisdom" about this topic: balancing a game, especially and RPG, is hard. Not simply hard, it is ULTRA hard.
Last weeks were only spent on polish and adding "extra" features, so it is only a matter of a few weeks to finally tackle this beast of a game 🙂 , I'm almost at the end of this marathon!
Where was I for a month again?! Many friends already asked this and other difficult questions about the game and my progress and "quality over quantity" was the best answer I could give.