New I Am Overburdened update, new entry 😉 This time instead of launching new content or features I'm upgrading the graphics of the game a little.
Last month was rather chaotic for me. After a lengthy Easter vacation a nasty flu forced me to spend almost a week in bed, and overall the progress on "I am overburdened" was dreadfully slow up until last week. That is why I had no energy and not much drive to write new posts or to create video log entries, but it is time to break the silence.
Hi there! Small update this time. Been working on wrapping up all the remaining core features, but got a bit sidetracked so I'm going to write a little about level editing too besides monsters + I'm trying out yet another video setup. This video is the most condensed so far, focusing exclusively on last week's … Continue reading I Am Overburdened, monsters and mods.
Haven't written in a while about what is up with Operation KREEP or my next game, not even game-tech related posts, and I think it needs a little explanation ( at least me, myself, are in desperate need of some honesty towards myself 😦 ). After I finish my rambling about "life and stuff", there … Continue reading Magic Item Tech, honesty and shame…
Hi all! It is time for some software testing framework talk again 🙂 ! As you know, I'm a big quality/testing advocate (especially when it comes to software!!!), and I've been working for a while now, in my "lab", on a high-level testing and automation framework, since I've reached the limits of usefulness of unit … Continue reading Magic Item Tech, testing – part 3.
Hello there! It looks like I fail to stick to my plans regarding this development blog, and sadly overall to becoming a bit more organized 😦 . Instead of listing the well known and common indie dev. distractions which bog me down too I jump onto this months "achievement": the achievement system 😛 . When … Continue reading Magic Item Tech, achievement unlocked.
Hi everyone! It's been a while since my last post. Lately I had to focus on a lot of things (KREEP, Steam, paperwork, framework development, day-job, health issues, new cat 🙂 !!!), and I wound up not being able to actually focus on any of it... Now I'm trying to catch my breath, doing the … Continue reading Magic Item Tech, testing – part 2.
Hello all! Haven't written for a long time, but I've been busy working on my "tech", mostly preparing for my upcoming project. When I started to think through what I would like to write about, I've realized, that it is going to be a rather long one, hence the "part 1" in the title, as … Continue reading Magic Item Tech, testing – part 1.