I Am Overburdened, prototyping.

Hello everyone! I worked on a lot of stuff since my last post: Thought a lot about the content/format of my blog and my freshly started video series, and made some decisions about their future. Worked on the linux/mac port of KREEP, but still no announcements yet (but not far). Lot of progress on the … Continue reading I Am Overburdened, prototyping.

Magic Item Tech, persistent.

Hello everyone! Even though a lot of indie game developers put together a "year in review" posts by the end of December, I haven't written in a while. Sorry for that, but the last few months of 2016 were a bit busy and chaotic, that is why I wasn't in a mood of writing down … Continue reading Magic Item Tech, persistent.