This entry is a bit more like an announcement and less like a devlog entry, but here it goes: I Am Overburdened is going to be released on October 23 for PC 🙂 !!!
Took most of last week off for vacation == no entries, sorry about that, but this week I'm going to make multiple videos and blog posts 🙂 ! This first one is about the box-art of the game.
This post is going to be more like a tutorial, than a journal entry. I highly recommend checking out the video version, as it is heavily audio oriented + it contains some recent game-play footage 😉 .
This entry turned out to be lengthy and pretty technical. Sorry about that, but last week was spent only on "under the hood" stuff. So the agenda is the item system which became really sophisticated, especially compared to the size of the game + the difficulty and pacing management.
Hello everyone! I worked on a lot of stuff since my last post: Thought a lot about the content/format of my blog and my freshly started video series, and made some decisions about their future. Worked on the linux/mac port of KREEP, but still no announcements yet (but not far). Lot of progress on the … Continue reading I Am Overburdened, prototyping.
Hi there! This entry is the first one for the new game I'm working on called "I am overburdened" and the first one when I publish a video log entry too! I decided to try this format due to the following reasons: I'm writing pretty lengthy posts (I know I'm a blabbermouth) and at this … Continue reading I Am Overburdened, begins.
Hello everyone! Even though a lot of indie game developers put together a "year in review" posts by the end of December, I haven't written in a while. Sorry for that, but the last few months of 2016 were a bit busy and chaotic, that is why I wasn't in a mood of writing down … Continue reading Magic Item Tech, persistent.