No big updates this time, but I wanted to post an entry to wish everyone happy holidays, a fun-filled winter and most importantly an awesome new year 🙂
Two Magic Item Tech games have joined the "Summer Sale" on Steam and itch.io 😉
Operation KREEP, the best 😛 couch co-op multiplayer Alien satire, is 67% off for week! If you are a sucker for retro games like Bomberman (Dyna Blaster) or Battle City make sure to give it a try!
The last day of game summer sales is closing in, so I'm promoting my indie game a little 🙂 . Operation KREEP, the best couch co-op multiplayer Alien satire, is 67% off! If you are a sucker for retro games like Bomberman (Dyna Blaster) or Battle City make sure to give it a try!
Haven't written for months now about Operation KREEP. It is time to revisit this old buddy bud bud of mine! Yes, as the title suggest, it is cross-platform time 😉 ...
Hello everyone! Even though a lot of indie game developers put together a "year in review" posts by the end of December, I haven't written in a while. Sorry for that, but the last few months of 2016 were a bit busy and chaotic, that is why I wasn't in a mood of writing down … Continue reading Magic Item Tech, persistent.
Hello everyone! In my last post about Operation KREEP, I mentioned that for the 1.2 update of the game I made some improvements to the input handling logic and hinted a near future deep-dive into this topic. Quite a while ago, right before releasing the Steam version, I wrote a similar post describing the input … Continue reading KREEP, missed tap.
Hi there! The last two weeks were full of bad luck (health issues, disapproval from Valve, visit at a local veterinarian all kinds of things 😦 ), and as a result my productivity approached zero. Actually it did reach it when it comes to Unified Theory my upcoming game, but thankfully I could pull myself … Continue reading KREEP, tales of low productivity.
Hello everyone. As I mentioned last time, I decided to do a small update for Operation KREEP and to change the "scenery" a little, last week I took a little more than two days off from the development of Unified Theory and made it happen. Thankfully my estimations were correct and the updated builds are … Continue reading KREEP, designing an update.
Hi everyone! Haven't been around the INTERNETZ lately, sorry for that (been busy with a lot of work and important decisions to make 😐 ). I promised a postmortem kind-a thingy after the Steam release of Operation KREEP, so here it goes! Before I jump into numbers, I'm going to describe the project a little, … Continue reading KREEP, post Steam.