Hello there! Small update but big announcement this time 🙂 ! Operation KREEP is one years old and it is available on Steam! Here it is, its Steam store page in its full glory: http://store.steampowered.com/app/446050/ Technically speaking, it is a tad bit older than one year. I wrote the first draft of the design doc … Continue reading KREEP, birthday.
Hi all! Small update (~announcement) this time. Operation KREEP 1.1 is available: Now if you buy or re-download the game on one of these store-fronts you get the latest version 😉 . I made a little teaser too this week for the update: Still working on releasing it on Steam but based on the tasks … Continue reading KREEP, 1.1.
Hi there! I'm not going to go into a big yakking this time about the obvious again. Summarizing: still not advancing as planned and my online presence is still far from adequate, but the update I've been working on is "finished". Finished in the sense, that I've added all the features, fixes and fine-tunings I … Continue reading KREEP, input is king!
Hello everyone! Yep, I know it is not the first week of March 🙂 , but I think a little irony never hurts + it is helpful to make one remember, that "man proposes god disposes"! The first week of March was the planned finish (maybe even release!) date for the Steam update for Operation … Continue reading KREEP, first week of March.
Hello all! Small update regarding Operation KREEP. I've started working on the game again. As I've mentioned before, it is number one priority now. When it comes to decision making I'm usually really slooooooooow, but this week I came up with all the must have and all the won't have time for them (but still … Continue reading KREEP, full Steam ahead.
Hi there! Woke up on the 28th of December, checked my mailbox and gazed over a mail with the following subject: Congratulations, Operation KREEP has been Greenlit! I was shocked, checked the mail in a hurry, than the greenlight page of KREEP, crossing my fingers and hoping, that it is not a joke or a … Continue reading KREEP, change of plans.
Hi everyone! Wow, almost three weeks passed since the release in a glance. A lot has happened with me and KREEP, but I wasn't really active on these weeks 😦 ... I think it's kind of time to talk about KREEP in past tense, though it's story is not over yet, but I'm focusing less … Continue reading KREEP, mortem.
Hello there! Me getting sick again == release delayed by three weeks :(. But I'm sort-of okay by now and the game is finished 🙂 !!! Ladies and gentlemen, I present you: Operation KREEP You can pick it up on spidi.itch.io/operation-kreep for 2.99$, or if you are kind of interested, but don't really know if it … Continue reading KREEP, still alive.
Hi everyone! Long time no see. It is, that time of the year, everyone gets sick, first my fiancée, than me, and shortly after my cat followed :(. Still had some time to work on KREEP, but had no energy to prepare and post updates lately, sry. But, HUGE update this time 🙂 ! It … Continue reading KREEP, radioactive.
Hello again! So I've been working on the menu of the game and it is close to being finalized. Not happy with all the sprites and colors, but I think I've achieved a "retro sci-fi" look which fits the game really well. Captured some footage from most of the screens in action (sorry for the … Continue reading KREEP, on old computers?!