Hello everyone. As I mentioned last time, I decided to do a small update for Operation KREEP and to change the "scenery" a little, last week I took a little more than two days off from the development of Unified Theory and made it happen. Thankfully my estimations were correct and the updated builds are … Continue reading KREEP, designing an update.
Hi everyone! Haven't been around the INTERNETZ lately, sorry for that (been busy with a lot of work and important decisions to make 😐 ). I promised a postmortem kind-a thingy after the Steam release of Operation KREEP, so here it goes! Before I jump into numbers, I'm going to describe the project a little, … Continue reading KREEP, post Steam.
Hello there! Small update but big announcement this time 🙂 ! Operation KREEP is one years old and it is available on Steam! Here it is, its Steam store page in its full glory: http://store.steampowered.com/app/446050/ Technically speaking, it is a tad bit older than one year. I wrote the first draft of the design doc … Continue reading KREEP, birthday.
Hi all! Small update (~announcement) this time. Operation KREEP 1.1 is available: Now if you buy or re-download the game on one of these store-fronts you get the latest version 😉 . I made a little teaser too this week for the update: Still working on releasing it on Steam but based on the tasks … Continue reading KREEP, 1.1.
Hi there! I'm not going to go into a big yakking this time about the obvious again. Summarizing: still not advancing as planned and my online presence is still far from adequate, but the update I've been working on is "finished". Finished in the sense, that I've added all the features, fixes and fine-tunings I … Continue reading KREEP, input is king!
Hello everyone! Yep, I know it is not the first week of March 🙂 , but I think a little irony never hurts + it is helpful to make one remember, that "man proposes god disposes"! The first week of March was the planned finish (maybe even release!) date for the Steam update for Operation … Continue reading KREEP, first week of March.
Hello all! Small update regarding Operation KREEP. I've started working on the game again. As I've mentioned before, it is number one priority now. When it comes to decision making I'm usually really slooooooooow, but this week I came up with all the must have and all the won't have time for them (but still … Continue reading KREEP, full Steam ahead.