Hello everyone! Even though a lot of indie game developers put together a "year in review" posts by the end of December, I haven't written in a while. Sorry for that, but the last few months of 2016 were a bit busy and chaotic, that is why I wasn't in a mood of writing down … Continue reading Magic Item Tech, persistent.
Hi everyone, long time no see! It's been a while since my last post (more than two months), and back than I sort of hinted that in a week or two I'll be ready to present the next game I'm working on 😀 ... Here is what happened: I've been working on the prototype of … Continue reading Magic Item Tech, Unified Theory.