Where was I for a month again?! Many friends already asked this and other difficult questions about the game and my progress and "quality over quantity" was the best answer I could give.
I'm preparing for the I am Overburdened beta, some tiny fine-tuning left before I'm ready to upload a build, but before that, I share this update with a teaser.
Last month was rather chaotic for me. After a lengthy Easter vacation a nasty flu forced me to spend almost a week in bed, and overall the progress on "I am overburdened" was dreadfully slow up until last week. That is why I had no energy and not much drive to write new posts or to create video log entries, but it is time to break the silence.
Short entry, a bit tutorial-ish, about the tile graphics of I am overburdened.
This post is going to be more like a tutorial, than a journal entry. I highly recommend checking out the video version, as it is heavily audio oriented + it contains some recent game-play footage 😉 .
This entry turned out to be lengthy and pretty technical. Sorry about that, but last week was spent only on "under the hood" stuff. So the agenda is the item system which became really sophisticated, especially compared to the size of the game + the difficulty and pacing management.
Hi there! Small update this time. Been working on wrapping up all the remaining core features, but got a bit sidetracked so I'm going to write a little about level editing too besides monsters + I'm trying out yet another video setup. This video is the most condensed so far, focusing exclusively on last week's … Continue reading I Am Overburdened, monsters and mods.