I've been away from my online life and making games for months. Thanks to some new opportunities it looks like the time has come for me to return to active development again 🙂 And what better way to restart my venture than putting out new updates for my games 😉
Lately I had less free time to post updates about about my games, but I just released a tiny new update for I Am Overburdened and I have some news/plans to share
My great "wisdom" about this topic: balancing a game, especially and RPG, is hard. Not simply hard, it is ULTRA hard.