It has been more than two months since I released I Am Overburdened and since I wrote a devlog entry, but now I'm back with an in-depth analysis how the overall production and final numbers turned out.
Hi everyone! Haven't been around the INTERNETZ lately, sorry for that (been busy with a lot of work and important decisions to make 😐 ). I promised a postmortem kind-a thingy after the Steam release of Operation KREEP, so here it goes! Before I jump into numbers, I'm going to describe the project a little, … Continue reading KREEP, post Steam.
Hi everyone! Wow, almost three weeks passed since the release in a glance. A lot has happened with me and KREEP, but I wasn't really active on these weeks 😦 ... I think it's kind of time to talk about KREEP in past tense, though it's story is not over yet, but I'm focusing less … Continue reading KREEP, mortem.