Hello there! It looks like I fail to stick to my plans regarding this development blog, and sadly overall to becoming a bit more organized 😦 . Instead of listing the well known and common indie dev. distractions which bog me down too I jump onto this months "achievement": the achievement system 😛 . When … Continue reading Magic Item Tech, achievement unlocked.
Hi everyone! It's been a while since my last post. Lately I had to focus on a lot of things (KREEP, Steam, paperwork, framework development, day-job, health issues, new cat 🙂 !!!), and I wound up not being able to actually focus on any of it... Now I'm trying to catch my breath, doing the … Continue reading Magic Item Tech, testing – part 2.
Hello all! Haven't written for a long time, but I've been busy working on my "tech", mostly preparing for my upcoming project. When I started to think through what I would like to write about, I've realized, that it is going to be a rather long one, hence the "part 1" in the title, as … Continue reading Magic Item Tech, testing – part 1.