Hot-fix time. Sadly version 1.2.9. contained some "glitches" 😦
There's a new mouse control mode in town: teleport! So progress has been made, but I took a really bumpy road to get here.
Not much news on my front, but I'm doing game development (at least some, sort-of) and I'm still alive 🙂
No big updates this time, but I wanted to post an entry to wish everyone happy holidays, a fun-filled winter and most importantly an awesome new year 🙂
Been pretty much out of touch with the online world in the last few weeks. So I guess it is time to break the silence with an I Am Overburdened update and some news about the expansion 🙂 ?!
Time for one last small update before I go into full promotion mode regarding the new I Am Overburdened expansion pack 😉
A not so spectacular, but hopefully funny update for I Am Overburdened. As the title suggest version 1.2.5. is way more swift than the previous one, plus it is equipped with a nasty new trick to terrorize players 😉
This entry will be a bit more personal and full of rambling about game development in real life and how come making a tiny bug-fix update for a game takes a whole month. Stay awhile, because if you can put up with my whining, you are going to read some real advice 😉
So it came to pass, that only a tiny update gets completed within two weeks while working on another way bigger project 😀
Hopefully, the user interface enhancements in I Am Overburdened version 1.2.3. will be appreciated still.
New I Am Overburdened update, new entry 😉
This time instead of launching new content or features I'm upgrading the graphics of the game a little.