It has been more than two months since I released I Am Overburdened and since I wrote a devlog entry, but now I'm back with an in-depth analysis how the overall production and final numbers turned out.
My great "wisdom" about this topic: balancing a game, especially and RPG, is hard. Not simply hard, it is ULTRA hard.
Last weeks were only spent on polish and adding "extra" features, so it is only a matter of a few weeks to finally tackle this beast of a game 🙂 , I'm almost at the end of this marathon!
Where was I for a month again?! Many friends already asked this and other difficult questions about the game and my progress and "quality over quantity" was the best answer I could give.
I'm preparing for the I am Overburdened beta, some tiny fine-tuning left before I'm ready to upload a build, but before that, I share this update with a teaser.
Last month was rather chaotic for me. After a lengthy Easter vacation a nasty flu forced me to spend almost a week in bed, and overall the progress on "I am overburdened" was dreadfully slow up until last week. That is why I had no energy and not much drive to write new posts or to create video log entries, but it is time to break the silence.
Tiny post with lot of pics this time. Last week I worked on the original sprites of the game and progressed steadily. Far from finished with every piece but a huge portion is done!
Short entry, a bit tutorial-ish, about the tile graphics of I am overburdened.
Took most of last week off for vacation == no entries, sorry about that, but this week I'm going to make multiple videos and blog posts 🙂 ! This first one is about the box-art of the game.
This post is going to be more like a tutorial, than a journal entry. I highly recommend checking out the video version, as it is heavily audio oriented + it contains some recent game-play footage 😉 .